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Subatomic software audulus
Subatomic software audulus








subatomic software audulus

Hence, a higher number means a more popular project. Subatomic Software updates Audulus to v2.8 - Refines User Interface. Subatomic Software updates Audulus to v2.7 and releases for iPhone (Al. Subatomic Software updates Audulus to v2.6 - Intros Three New Nodes. I've done a library for vector graphics on the GPU which works pretty well for my uses: Hence, a higher number means a more popular project. In Audulus users create modules (which would be subcomps in Vuo) for sound. Audulus is a modular music processing app with unequaled ease of use. Here's the approach for rendering path fills. library, then be able to hide non-GUI type nodes when deploying to a user. Updated module library: hundreds of new and improved modules, including analog. > The bezier path fill case is somewhat original. To avoid having to solve quadratic equations (which has numerical issues), the fragment function uses a sort-of reverse Loop-Blinn. To determine if a point is inside or outside, vger tests against the lines formed between the endpoints of each bezier curve, flipping inside/outside for each intersection with a +x ray from the point. Then vger tests the point against the area between the bezier segment and the line, flipping inside/outside again if inside. This avoids the pre-computation of Loop-Blinn, and the AA issues of Kokojima. It works pretty well, and doesn't require as much preprocessing as the code in the article. Also doesn't require any GPU compute (though I do use GPU compute for some things). Check out what Audulus will be attending at Moogfest 2016. I think ultimately the approach in the article (essentially Piet-metal, aka tessellating and binning into tiles) will deliver better performance, and support more primitives, but at greater implementation complexity.

Subatomic software audulus Patch#

Updated with new and useful features and has an ever-growing user-created patch library.










Subatomic software audulus